Community Forums > General > Announcements > AoC: Spectator Mode Updates - Late join and much more

AoC: Spectator Mode Updates - Late join and much more

 +[UB]Elusive


Group: Server Administrator
Join Date: 18 June 2007
Posts:7072
Edited 2 February 2014 - 7:40 am by +[UB]Elusive
List of major changes in the update:
  • Late join has been added, users can become spectators after the game has been launched. By default, late join will only work when there is at least one spectator at launch. This is to avoid the caching and some tiny overhead when spectator server is enabled when it's not needed. If you have a modern computer you can always the spectator server by clicking "always start spectator server" in spectator settings.
  • Players can make themselves spectators without the host (right click and check the spectator box). Host can disallow this in spectator settings.
  • New in-game chat system for spectators showing chat messages from all players not just host's team. Prior to this update it would use the chat messages in the replay, unfortunately that only shows chat messages from host point of view. The in-game chat for spectators was completely redone.
  • Unit Spy changes:
    • On/Unexplored will no longer will show buildings from previous ages. The unit flashing issue should also be fixed.
    • On/Explored is now the default Unit-Spy mode. I've also clarified the wording to make it clear that there is more than just 1 mode.
  • If you ignore someone in Voobly client, you will no longer see spectator chat from them.
  • Auto-mute now works when someone floods the spectator chat
  • If players join as spectator is enabled, the max players in game room limit isn't checked
  • Host game time is now show along with local time in F11 text for all the spectators. This is mostly useful when late joining to see how far ahead the host is. If the host resigns, the host time will be simulated to move forward as to not ruin the surprise w/ a long spectator delay.
    spec11.png
  • Spectate delay is no longer "seconds" rather in game time units. We've also fixes a problem where if the game was paused, the spectators would catch up to the host. Now each client will stay spectate delay period behind host.
  • Customizable spectator chat colors... I created a mod for light blue at http://www.voobly.com/gamemods/mod/204/Blue-Spectator-Chat .
  • Efficiency improvement: NAT no longer connects spectators to players. You will notice the connecting icon when switching from spec to non-spec. This will remove any possibility of lag for games from large # of spectators as users no longer need to maintain ~100 spectator connections when they aren't used!

Screenshot of the new spectator UI:

specui.png
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 [Alliance]Socksyy


Group: Platinum Membership
Join Date: 6 November 2013
Posts:1073
Posted 2 February 2014 - 2:17 am
WOOOOOOOOOOOOOO ;yahoo Voobly number one! ;1st ;1st ;1st ;1st
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 DaraN


Group: Standard Membership
Join Date: 8 November 2012
Posts:13
Posted 2 February 2014 - 2:20 am
;inlove
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 p3n1s_


Group: Standard Membership
Join Date: 28 July 2013
Posts:271
Posted 2 February 2014 - 2:21 am
Late joining... I waited for this so much!

I also loved the idea of "self-spectating". It is really disappointing when you ask host to spec you and he/she says "play or leave"
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 [Eot_]Viriathus


Group: Standard Membership
Join Date: 21 November 2011
Posts:1013
Posted 2 February 2014 - 2:34 am
great!!
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 MeGaBooM


Group: Standard Membership
Join Date: 15 November 2008
Posts:61
Posted 2 February 2014 - 3:02 am
Is this just AoC/AoK? Are any other games getting this update? Thanks.
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 [nC]_pedro___


Group: Standard Membership
Join Date: 3 September 2010
Posts:75
Posted 2 February 2014 - 3:16 am
awesome!
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 [XceL]Th0m


Group: Standard Membership
Join Date: 28 March 2012
Posts:1552
Posted 2 February 2014 - 5:39 am
When the player you're spectating resigns and leaves/disconnects, the spectating session ends - any way to get around this?
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 [TGMC]AlbanianHero


Group: Standard Membership
Join Date: 20 July 2013
Posts:220
Posted 2 February 2014 - 8:07 am
Voobly - Best gaming client ever!
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 ThePredator_


Group: Standard Membership
Join Date: 28 October 2011
Posts:279
Posted 2 February 2014 - 8:12 am
waiting forthis for soooooo long !!
voobly now feels like home!
thanks! :)
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 ['LH]Blawas


Group: Standard Membership
Join Date: 18 February 2010
Posts:16
Posted 2 February 2014 - 9:13 am
[XceL]Th0m wrote:
When the player you're spectating resigns and leaves/disconnects, the spectating session ends - any way to get around this?

no
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 [Foo]fobbix


Group: Standard Membership
Join Date: 29 July 2007
Posts:386
Posted 2 February 2014 - 9:28 am
We have also recently gone over a certain number of games played at Voobly aswell? #10000000+
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 ThePredator_


Group: Standard Membership
Join Date: 28 October 2011
Posts:279
Posted 2 February 2014 - 9:30 am
1thing- there should be no spec delay, when a person joins late in room.....he should instantly start(after 10 secs maybe) and at same timeline with other specs
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 +[UB]Elusive


Group: Server Administrator
Join Date: 18 June 2007
Posts:7072
Edited 2 February 2014 - 10:30 am by +[UB]Elusive
Spec delay is hard to avoid for late joiners, for efficiency reasons some timing information is dropped in the late join cache, I have a fix in mind though... I'll think about it. Probably not too hard to fix...
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 Vobblyy


Group: Standard Membership
Join Date: 9 December 2013
Posts:3
Edited 2 February 2014 - 3:54 pm by Vobblyy
This is nice. One feature request though: that the host doesn't have to change the room rating to allow lower rated players to join and spectate.


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