Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > (refactored) Jurassic World 2 : Lost Kingdom
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keep meowing and love cats
meow up dude
I removed all triggers and startet from scratch, refactored version soon to be announced
Also i thought about moving hunter base to the bottom corner, in order to give hunter a better perspective
But not aure about that now...
And dino now have posibilities , i really like this map.
By the way, i just modificate some islands, just few things, only to give a new opportunity to vills jajaj, then tell me if its ok if you saw those modifications jaja .
When i'm sure that there are no bugs left in the map, i will also provide a blank version, so others can easily jump in and create their own versions
- added deers for helpers
- added version tag (so people can change terrain etc and see here if bugs for their version were found)
- adjusted lose condition (players lose store king when robin + all vills died)
- fixed random chooser bug
Thank you for your input, much appreciated
changes
terrain adjustments
- base on the eastern corner entrance fixed
- minor fixes on various paths
hunter ice powerup
- now giving +10 HP and +2 AP (before +10HP +0AP)
- normal: every 30 s
- hard: every 20 s
- hardest: every 12 s
hunter kings
hunter gets more kings now
- normal: every 20 min
- hard: every 15 min
- hardest: every 12 min
raptors
more raptors for hunter
- normal: every 30 s (3 raptors)
- hard + hardest: every 22 s (3 raptors)
general
- allowed trade cogs
- minor fixed (display messages etc..)